Shawn Dhillon

 

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 The Challenge

Izakaya is a Japanese style gastropub restaurant. The restaurant has paper menus. As a team, we visited the restaurant and realized that a electronic ordering system would be more beneficial to patrons and compliment the paper menus. Therefore, we designed a system to allow restaurant goers to order their food on a tablet.

The Project

As a team of 5, we decided to create a tablet ordering system, for an Izakaya restuarant that allows for customers to order food and drinks in a service restaurant setting. The ordering system was specifically designed for an Izakaya restaurant. The purpose of the application is to make the interaction between the customer and the server easier. It would allow customers to order additional food and drinks without prompting the server. This would make it easier to order foods, so the customers could understand their choices better and can access the system easily again and again.

My Role

My role in this project was to create the UI prototypes. The software I used was Azure RP Pro, Adobe Illustrator and After Effects. Azure was used to create the High and Low fidelity wireframes and Illustrator and After Effects were used to create the interactive videos.

Date

September 2017 to December 2017

 

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 Initial Low Fidelity Designs

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 Main View

Patrons can view the full menu here, allowing them to search for a specific dish they want. As well as to browse different food categories and see what each meal looks like.

 
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 Menu View

Users are able to view then menu, as well as place their order by tapping menu items. Patrons are also able to order water. Furthermore, they can request napkins as well as their server.

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 Bill View

Patrons can also view their bill payment after finishing their meal. Here, they can view what they ordered as well as split their bill if needed.

 
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Self Reflection

While working on this project, I learned how to work quickly and efficiently in a team. Furthermore, I learned how to refine my wireframing skills, therefore creating both high and low fidelity prototypes. I also learned how to make the prototypes interactive to make them testable, using software such as Adobe After Effects.

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